Isolines dynamic geometry
Still experimenting with TSL , WebGPURenderer and the implementation of compute shaders in Three.js
This time I’m dynamically creating the geometry (vertices + normals + UVs) of the isolines from a noise heightmap, all in a compute shader pass.
Add to that plenty of configuration options, colors and animation.
Project with commented source code is available on GitHub : https://github.com/ULuIQ12/webgpu-isoline-geometry
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