Frolic
Frolic is meant to speak to your sensory memory and evoke the idealized calm and softness of a perfect summer day : the gentle sound of the wind, the touch of grass, the wave patterns of nature, the taste of a fresh fruit and the sun shining on your face.
This aspect of the piece is contrasted by the artificial look of the various elements : the grass is definitely fake, the flowers are just cubes and the insects are robotic. The volumes emerging from the ground are too perfect and the shapes on it are painted.
The memory is not reality, it’s been idealized and lost its details. But that’s just the visual aspect, your other senses are still quite vivid.
A real-time infinite animation blending various techniques, mainly 2D and 3D signed distance field sampling, and now old-school game technology with a classic shell meshing.




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