Isolines dynamic geometry

Isolines dynamic geometry

Still experimenting with TSL , WebGPURenderer and the implementation of compute shaders in Three.js

This time I’m dynamically creating the geometry (vertices + normals + UVs) of the isolines from a noise heightmap, all in a compute shader pass.

Add to that plenty of configuration options, colors and animation.

Project with commented source code is available on GitHub : https://github.com/ULuIQ12/webgpu-isoline-geometry

Leave a Reply

Your email address will not be published. Required fields are marked *