Particles of a thousand faces
A particle simulation designed to test and experiment with the Three Shading Language and the WebGPURenderer. I always found this algorithm to be fast and fun to implement, with plenty of tinkering potential. It’s also quite pleasing to look at. This repo is addressed to three.js enthusiasts curious about TSL, but also to creative coders who may not know about this particular algorithm.
Find the Github repo here : https://github.com/ULuIQ12/tsl-particles-of-a-thousand-faces
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